Fun with stickers and displacement in this electric guitar piece, showcasing the new font and asset store integration for Substance Painter 10 release.
Watch the video to see some of my Painter process using models and materials from the 3D Asset store.
Captured in realtime with Lumen in UE5.4 using sequencer on an RTX 4090
The strap uses both displacement and a masked material to create surface relief and cut the adjustable holes.
For the crushed velvet I just took a hand mark grunge in Painter and fed some left and right normals into it to get the effect of flattend fabric pile. I used a displacement workflow in Painter and nanite tesselated displacement in Unreal Engine.