Real-Time Specialist | One-Person Studio
I bridge the gap between high-fidelity Art and Tech. With 12+ years exp (Batman: Arkham Series, Crash Bandicoot & more), I help brands and studios scale their Unreal Engine pipelines.
Tool Creator: Developer of industry-standard assets (Decal Designer, FabricLibrary) used in Award-Winning 2025 AAA Games.
Services:
Creative Direction (Motion/Cinematics)
Technical Art Consulting (UE5)
I bridge the gap between high fidelity Art and Real-Time Technology.
With 12+ years in AAA Game Development (Batman: Arkham Series, Crash Bandicoot & more) and Commercial Motion Design (Adobe, Automotive), I operate as a One-Person Studio for brands and developers who need speed without sacrificing visual quality.
My Core Expertise:
Creative Direction: Translating brand vision into cinematic real-time experiences.
Technical Art: Building optimized pipelines (Unreal Engine 5, Substance) that allow small teams to output AAA results.
Tool Development: Creator of industry-standard tools (Decal Designer) and the Fabric Library currently deployed in multiple Award-Winning 2025 AAA releases.
I don't just deliver assets; I deliver autonomy. I build the systems, light the scenes, and render the final vision, removing the friction between "Concept" and "Delivery."
Services:
For Studios: Pipeline optimization and tech-art consulting.
For Brands: High-end motion content production in Unreal Engine.
Open for selective consulting and production contracts.