My latest realtime Unreal Engine piece for the lovely team at Substance - Urban Facades
https://substance3d.adobe.com/magazine/texture-urban-blocks-kilometer-substance-source/
"Keep modeling to a minimum, lets see what the material data gives us." That was pretty much my brief from Substance for this realtime piece - I used simple gestural modeling planes with the detail coming from displacement, masking and surface response coming from the Source materials.
The project was short, under 2 weeks from start to finish on my end. Anaïs was the CMF designer who created the brief and hand selected the materials created by the talented material artists at SubstanceSource. I had a lot of fun composing the scene to the upbeat music.
Shot realtime in Sequencer in UE4 4.23 with raytracing on an RTX 2080