Close-up shots from the Peclers collection for Substance 3D Assets, a dive into texture, detail and material storytelling.
I wanted to explore just how close the camera can get while still holding onto richness and realism. The project follows the design journey of a concept headset from initial ideas through to final material application.
Texturing & ✏️: Substance Painter, Designer
Rendering & 🎞️: Unreal Engine 5.4 with sequencer
Headset colorway texturing: Maximilien Vert
3D models: Substance 3D Asset Library