Prototyping shots from the Peclers collection for Substance 3D Assets.
Exploring foam, 3D printing and the design journey of a concept headset from initial ideas through to final material application.
Texturing &✏️: Substance Painter, Designer
Rendering &🎞️: Unreal Engine 5.4 with sequencer
Headset colorway texturing: Maximilien Vert
3D models and Materials: Substance 3D Asset Library